Difference Between Additive and Subtractive Manufacturing
Additive vs. subtractive manufacturing – what’s the difference?
I did a 3D print of a bike part, which was not as good as it could be but I have learnt a lot from the mistakes I have made. Later on for the Wildcard week I did another design in Fusion360 and did a better 3D print.
I tried 3D scanning in Meshroom and 3DF Zephyr, which was a very exciting experience for me. I met a lot of problems but this was a way to learn about the software.
There is also a possibility of Combining Additive and Subtractive Techniques for Hybrid Manufacturing. This is being done in two ways: machines that can operate through both additive and subtractive, and parts that are made with both additive and subtractive manufacturing. The combination of both techniques into either singular machines or even singular parts allows us as engineers to have a greater freedom in our designs. These hybrid techniques only open more doors to potential manufacturing.
I worked in FreeCad. First of all, I did the sketch of the view from the top. Here i used some new tools which were new for me i.e. creating different types of arcs, making tangent lines etc.
After having a 2D sketch, I did pad and then created a new datum plane, which is perpendicular to the one, where I have sketch. On that datum plane I did the sketch of view from the side. Afterwards, I went to Tasks -Pocket tool to cut the unnecessary parts and keep only the view that I need. In the options I chose Through all.
When the part was ready, I did fillet on some of the edges, to have more smooth edges. Eventually I exported my design as an .stl file and it’s ready for printing.
In my case I didn’t change the default support density and it was 0.2. But in case of proper orientation I would need only some supports and density could be not more than 0.1. In that case I would use less material and reduce the printing time.
In my case I had 20% infill density with the linear infill style, which was too much for my model. I could do 10% infill density which would save me the time as well as the material. More about the custom printing options for Makerbot replicator is here
As a part of my final project I had to make a 3D printed box for electronics. The whole process of the design and printing is on my final project page and here is the result:
I put a toy motorcycle in the middle of a round table and took photos from different sides, moving around the table. As a device for taking photos (3D scanning) I have used my Canon 750D camera. This way I was keeping the same distance from the object. I took photos from all the sides and top.
Then downloaded Meshroom for Windows and opened it. Afterwards, drag and drop taken images to the Meshroom workbench, save the file and press the Start button. I didn’t change any setting, left as it was. After a while I got an error on the DepthMap step.
I did some research to understand the reason. In the forums people were suggesting different solutions:
I have tried all of these options, but still it kept stopping on the same step.
My doubt was the quality of the photos. My classmate Joseph did photogrammetry and had very good results, so I was offered to use his photos. He is a professional photographer, so the quality of his photos are very good. I have tried his photos as well, all the images were rendered but again the program stopped on the DepthMap step. When I went to the log, I found out that the problem is with my GPU. That’s why I started to look for another software.
As an alternative I chose 3DF ZEPHYR. It is very user friendly, easy to use and there are many tutorials for beginners in the official website. The free version has limitations: you can upload maximum 50 images. And it runs only on Windows.
mimino by azhovhannisyan on Sketchfab
When I was familiar with the tools of 3DF Zephyr and was sure that my computer supports it, I decided to do one more 3D scanning with my own photos. I found this tutorial, which clearly shows how to take photos for proper photogrammetry.
I decided to use a smaller object this time, so I took photos of a fossil, which we have at home. I put it on a colorful book, to have a noisy environment, so that it will be easier for the program to detect the camera position. Luckily, all of my photos were rendered and I got this result after the 3D model generation step.
I deleted the noise and filled the holes, and here is the result.
Afterward, I have generated mesh and exported it as an OBJ file.
February 3, 2022